Tuesday, October 25, 2011

Updated Schedule 10/25

Week 7 10/31
Overall Goal: Strive for Content Complete
Tech: Continue to crush bugs and refine.
Art: Get the rest of the animations roughed out and begin finalizing the others.
Design: Make final adjustments to movement and finalize some of the level design. Spread things out!

Audio: Make sure all the sounds get in game and finish finding/making the intro music.

Week 8 11/7
Overall Goal: Hopeful content complete still hopeful.
Tech: Bug fixing, but freeze on new features if possible.
Art: Have all the animations at the least roughed out and in the game. Work on finalizing/polishing.
Design: Finish the level(s).

Audio: All placeholder music/sounds replaced with our own.

Week 9 11/14
Overall Goal: Hopefully be able to relax. (Testing in reality.)
Tech: Become bug-less.
Art: Fiddle with positions of objects and make sure that all animation is running the way you'd like it.
Design: Check for level flow and make last minute tweaks.

Audio: Check levels of all the sounds and music to make sure we aren't blowing peoples ear drums or being way too quite.


Week 10 11/22
GAME DUE

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