Tuesday, October 25, 2011

Post Alpha Feedback Analysis

Here's some of the feedback we received from the Alpha presentation.

Mechanic Ideas:
- Extending the track beyond three lanes.
- Inverse of our current gameplay for a certain amount of time. (Just collect as many blocks as you can!)
- Collect blocks to unlock the extended track lane.
- Blocks/Power-Ups that affect your time directly.
- A way to display your track position when you aren't visible?

Things to Fiddle With/Fix:
- The camera is still an issue.
   - Don't be afraid to change the visual design of the space as long as it benefits the gameplay.
   - Need to make the character visible at all times.
      - Transparency on the blocks between you and the camera?
      - Limit the use of tall blocks or provide the extended track to avoid them?
- Still need transitions for win/loss.
- Better way to represent the time?
- Tweaking for controls still needed a bit.

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