Tuesday, October 25, 2011

Phil Update 10/25

Towards the end of last week I started re-tooling our current level and with Brian's feedback I'm trying to start spacing things out a bit more to give leeway for players to sort of roam the track during some sections.

I do think it's a good idea for us to explore the idea of a "collect as many blocks as you can!" section in each track or multiple shorter tracks.

I've been a bit busy with everything else that's been going on. We're preparing Octodad 2 to be shown at MineCon and work has been busy lately. I'm going to try and adjust our schedule today to better reflect where we're at in development.

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