Wednesday, October 19, 2011

Programming Update!

Even though I've been very busy, I've made a good deal of progress since our last update. Here's a list of the things I've added! :D

*More fluid controls
   They still aren't perfect, but they're getting closer to a desirable feel! This will probably be the hardest part to nail and will require some dedication in weeks to come

*Score now displayed in Elapsed Time
   Very simple change- basically your score means something now. Displayed in seconds on the bottom right corner of the player HUD (GUI is a whole other story...we'll be working on that in the next week or so)

*Stilts glitch is gone!
   There was a glitch that would cause you to lose one of your bonus blocks immediately after gaining them! This was frustrating and lessened player experience during play testing. I'm happy to confirm it's gone!

*Aesthetic starting to come together
    - Glow added to power blocks
    - Placeholders for images on the special blocks!
    - Color added to environment/blocks
    - Camera filters added for old-timey flare

*Added sounds
   - New music
   - Power block hit
   - Stilts block hit
   - Tunnel block hit

*Added screen in background
   This screen replicates what the player's image on the cube is doing. This is a really cool effect we talked about implementing before and I through it together in a few minutes. I think it looks good so far, and we're looking on expanding its capabilities for further immersion.

These are all things that have been added and are functioning in our current alpha build. We're really excited to show our video to the class and show off the work from the past weeks!

The following are features I'm working on implementing as I type!

*Snazzy world generation
   This is actually working at the moment. It might have caused a small glitch here or there...so I'm not calling it functional at the moment. Basically the world now generates from below and above and comes together in time for the player to interact with it! Think of two snakes slamming into each other and running in unison towards the player (worst analogy ever).

*More sounds implemented
   The sounds really add a lot to the feel of the game. I can't wait to put more of Logan's work into the game!

*Front/Back end splashes
   These will really make the game feel complete. Front and back end menus will give users the sense of a full game rather than a pieced together build in future playtests

*Implementing the Movie Intro on the back screen
   This is just a matter of me sitting down with Unity Pro and making this happen. Shouldn't take more than a few minutes- I have placeholder logics that just needs to be filled with functionality.

*Tighter controls
   I doubt this will be done this week, but hey- a man can dream

That's all for now folks! Get pumped for some slick looking videos in the weeks to come. This game is really coming together nicely :D

-David

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