Thursday, September 29, 2011

Updated Schedule

Week 4 10/10
Overall Goal: Run play tests and evaluate feedback to find what is/isn’t working. (Tissue Tests)
Tech: Hopefully gameplay will mostly be nailed down and most of the focus can now be placed on making the game pretty. Be able to win/lose.
Art: Have the running animations finished without the transition or jump animations.
Design: Read through player feedback and run the play tests to get an outside perspective on the game.

Audio: Get placeholder music in the game for gameplay and Win/Fail sounds/tracks so we can add those in for the playtests.

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Week 5 10/17
Overall Goal: More playtesting and tweaking! (awesome 30 seconds hopefully achieved!)
Tech: Work out any bugs we may have. Have everyone on the team play test and others as well.
Art: Help play test and also continue to make the game pretty in any way you can. Have the skybox/environment in.
Design: Play test and report any bugs you can find. Tweak gameplay speeds and mess with any new ideas you may have that would be simple to implement. Focus on ridding ourselves of any unneeded mechanics that don't truly add to the experience.

Audio: Get in game mechanic and sound effects in the game. (Placeholder or not)

Week 6 10/24
Overall Goal: Decide on final content/goal.
Tech: Know exactly what needs to be implemented by the end of the project. Pretty up game with a title and credits screen. Should be easy.
Art: Help tech create title and credits screens. Something creative rather than bland. Attract mode like an arcade cabinet? Finalize art and decide what needs to still be done.
Design: Create an interesting design for title/credits screens and finalize what design tweaks must still be implemented.
Audio: Get placeholder audio in for atmospheric/audience sounds.


Week 7 10/31
Overall Goal: Content complete! Start nothing new! (Maybe) Cut the fat!
Tech: Would like to call code complete and only do cleanup/testing. But small tweaks are also ok.
Art: Have all art either done or at the least in progress and close to done.
Design: Start making your final adjustments to how the game plays. Player speed, block speed, jump heights, etc.

Audio: If you haven't started already begin replacing placeholder sound/music with our own where possible.

Week 8 11/7
Overall Goal: Actual content complete!
Tech: Bug fixing and testing.
Art: Have all art completed.
Design: Have all gameplay final.

Audio: All placeholder music/sounds replaced with our own. (We can continue using placeholder if need be.)

Week 9 11/14
Overall Goal: Hopefully be able to relax.
Tech: David stop being awesome.
Art: Joe, Logan, and Matt stop being awesome.
Design: Everyone stop being awesome.

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