Wednesday, September 28, 2011

Logan Wright - More Comprehensive Soundamation List

Here's a more extensive list of all the things/events I believe we'll be "soundamating," some include linked sample sounds. Let me know if there are mechanics/events I forgot to include in this list, also, if anyone thinks anything I have listed isn't necessary please let me know. (Sorry about the formatting if its difficult to read, I had issues copying/pasting this into the blog).

Bearded Games - CasaBlocka Sound Design:

Table of Contents:

1. Music:
- Intro screen
- Game play
- End screen?
o Win
o Fail
o Credits (with Beard Pics)


2. In-Game Mechanics and Sound Effects:

- Normal block collision
- Lane shifting
- Block stack power-up
o Loss of block stack?
- Block tunnel
- Fail/restart/’cane-pull-back’
- Jump?


3. Other Sounds/Soundmosphere:

- Audience voice commentary
o Applause
o Boo’s
o Dialogue
o Audience ‘noises’
- Projector camera flicker
- Vinyl record player static
- ‘Button’ selection
o Ex: “Start”

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Progress (Ideas/May Sound Like):

1. Music
- Intro screen = http://www.soundboard.com/mediafiles/NzEwMzE5MTc3NzEwNDIy_MfVFQpF6uBI.mp3
- Game play = http://www.soundboard.com/mediafiles/NzAzNjE5MTc3NzAzNzMy_ewBzi5g_2bURE.mp3
- End screen?
o Win =
o Fail = http://www.soundboard.com/mediafiles/MzMzNjE5MTc3MzMzNjcx_TkszSDfE6CI.mp3
o Credits (with Beard Pics) = http://www.freesound.org/people/TexasMusicForge/sounds/2684/
http://www.freesound.org/people/TexasMusicForge/sounds/2688/


2. In-Game Mechanics and Sound Effects:

- Normal block collision =
- Lane shifting =
- Block stack power-up =
o Loss of block stack? =
- Block tunnel =
- Fail/restart/’cane-pull-back’ =
- Jump? =


3. Other Sounds/Soundmosphere:

- Audience voice commentary [Most if not all of this section can be recorded by us]
o Applause
 Loud short applause = http://www.partnersinrhyme.com/soundfx/applause_sounds/claps3wav.shtml
 Small clapping = http://www.partnersinrhyme.com/soundfx/applause_sounds/applause8wav.shtml
o Boos
 Long boo’s = http://www.partnersinrhyme.com/soundfx/applause_sounds/sfxboowav.shtml
 Long boo’s Crowd = http://www.sound-effect.com/sounds1/human/applause/boos3.wav
o Dialogue = [Recorded by everyone given time]
 [Insert Dialogue to be recorded]
o Audience ‘noises’
 Ex: Coughs, slurping, sniffling, snoring, etc… = http://www.partnersinrhyme.com/soundfx/human.shtml

- Projector camera flicker = http://www.freesound.org/people/nemoDaedalus/sounds/60453/
- Vinyl record player static = http://www.freesound.org/people/lonemonk/sounds/39711/
- ‘Button’ selection
o Ex: “Start” =

2 comments:

  1. I really like all of your choices, but I think the Intro and Gameplay samples should be switched.

    ReplyDelete
  2. I see what you're talking about, that makes sense, thanks.

    ReplyDelete