Here's a more extensive list of all the things/events I believe we'll be "soundamating," some include linked sample sounds. Let me know if there are mechanics/events I forgot to include in this list, also, if anyone thinks anything I have listed isn't necessary please let me know. (Sorry about the formatting if its difficult to read, I had issues copying/pasting this into the blog).
Bearded Games - CasaBlocka Sound Design:
Table of Contents:
1. Music:
- Intro screen
- Game play
- End screen?
o Win
o Fail
o Credits (with Beard Pics)
2. In-Game Mechanics and Sound Effects:
- Normal block collision
- Lane shifting
- Block stack power-up
o Loss of block stack?
- Block tunnel
- Fail/restart/’cane-pull-back’
- Jump?
3. Other Sounds/Soundmosphere:
- Audience voice commentary
o Applause
o Boo’s
o Dialogue
o Audience ‘noises’
- Projector camera flicker
- Vinyl record player static
- ‘Button’ selection
o Ex: “Start”
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Progress (Ideas/May Sound Like):
1. Music
- Intro screen = http://www.soundboard.com/mediafiles/NzEwMzE5MTc3NzEwNDIy_MfVFQpF6uBI.mp3
- Game play = http://www.soundboard.com/mediafiles/NzAzNjE5MTc3NzAzNzMy_ewBzi5g_2bURE.mp3
- End screen?
o Win =
o Fail = http://www.soundboard.com/mediafiles/MzMzNjE5MTc3MzMzNjcx_TkszSDfE6CI.mp3
o Credits (with Beard Pics) = http://www.freesound.org/people/TexasMusicForge/sounds/2684/
http://www.freesound.org/people/TexasMusicForge/sounds/2688/
2. In-Game Mechanics and Sound Effects:
- Normal block collision =
- Lane shifting =
- Block stack power-up =
o Loss of block stack? =
- Block tunnel =
- Fail/restart/’cane-pull-back’ =
- Jump? =
3. Other Sounds/Soundmosphere:
- Audience voice commentary [Most if not all of this section can be recorded by us]
o Applause
Loud short applause = http://www.partnersinrhyme.com/soundfx/applause_sounds/claps3wav.shtml
Small clapping = http://www.partnersinrhyme.com/soundfx/applause_sounds/applause8wav.shtml
o Boos
Long boo’s = http://www.partnersinrhyme.com/soundfx/applause_sounds/sfxboowav.shtml
Long boo’s Crowd = http://www.sound-effect.com/sounds1/human/applause/boos3.wav
o Dialogue = [Recorded by everyone given time]
[Insert Dialogue to be recorded]
o Audience ‘noises’
Ex: Coughs, slurping, sniffling, snoring, etc… = http://www.partnersinrhyme.com/soundfx/human.shtml
- Projector camera flicker = http://www.freesound.org/people/nemoDaedalus/sounds/60453/
- Vinyl record player static = http://www.freesound.org/people/lonemonk/sounds/39711/
- ‘Button’ selection
o Ex: “Start” =
Bearded Games - CasaBlocka Sound Design:
Table of Contents:
1. Music:
- Intro screen
- Game play
- End screen?
o Win
o Fail
o Credits (with Beard Pics)
2. In-Game Mechanics and Sound Effects:
- Normal block collision
- Lane shifting
- Block stack power-up
o Loss of block stack?
- Block tunnel
- Fail/restart/’cane-pull-back’
- Jump?
3. Other Sounds/Soundmosphere:
- Audience voice commentary
o Applause
o Boo’s
o Dialogue
o Audience ‘noises’
- Projector camera flicker
- Vinyl record player static
- ‘Button’ selection
o Ex: “Start”
-------
Progress (Ideas/May Sound Like):
1. Music
- Intro screen = http://www.soundboard.com/mediafiles/NzEwMzE5MTc3NzEwNDIy_MfVFQpF6uBI.mp3
- Game play = http://www.soundboard.com/mediafiles/NzAzNjE5MTc3NzAzNzMy_ewBzi5g_2bURE.mp3
- End screen?
o Win =
o Fail = http://www.soundboard.com/mediafiles/MzMzNjE5MTc3MzMzNjcx_TkszSDfE6CI.mp3
o Credits (with Beard Pics) = http://www.freesound.org/people/TexasMusicForge/sounds/2684/
http://www.freesound.org/people/TexasMusicForge/sounds/2688/
2. In-Game Mechanics and Sound Effects:
- Normal block collision =
- Lane shifting =
- Block stack power-up =
o Loss of block stack? =
- Block tunnel =
- Fail/restart/’cane-pull-back’ =
- Jump? =
3. Other Sounds/Soundmosphere:
- Audience voice commentary [Most if not all of this section can be recorded by us]
o Applause
Loud short applause = http://www.partnersinrhyme.com/soundfx/applause_sounds/claps3wav.shtml
Small clapping = http://www.partnersinrhyme.com/soundfx/applause_sounds/applause8wav.shtml
o Boos
Long boo’s = http://www.partnersinrhyme.com/soundfx/applause_sounds/sfxboowav.shtml
Long boo’s Crowd = http://www.sound-effect.com/sounds1/human/applause/boos3.wav
o Dialogue = [Recorded by everyone given time]
[Insert Dialogue to be recorded]
o Audience ‘noises’
Ex: Coughs, slurping, sniffling, snoring, etc… = http://www.partnersinrhyme.com/soundfx/human.shtml
- Projector camera flicker = http://www.freesound.org/people/nemoDaedalus/sounds/60453/
- Vinyl record player static = http://www.freesound.org/people/lonemonk/sounds/39711/
- ‘Button’ selection
o Ex: “Start” =
I really like all of your choices, but I think the Intro and Gameplay samples should be switched.
ReplyDeleteI see what you're talking about, that makes sense, thanks.
ReplyDelete