What went well and/or has improved:
- The game is seen as cheery and tightly controlled. The fact that players feel like they are in complete control is a very good thing.
- There is now a good sense of replayability and players want to become better or perfect levels.
- After playing the game twice or even once players are aware of what all the blocks do. They understand the mechanics and there's minimal confusion if any at all.
- The sounds and music really pull players into our aesthetic making them feel goofy/happy.
- The skill needed in order to get the stacking/jump blocks is something players seem to enjoy. They feel accomplished when they grow.
- They see the game's aesthetics and feel very different from other games. UNIQUE
- People LOVE the block collecting part.
- For the most part people see the game as fair. It isn't too hard and it isn't too easy. Good balance.
- People enjoy short challenging levels they can retry and improve their skills on.
What went wrong or still needs improving:
- Some players still believe that we need to provide them with a reason behind what they're doing. This could be solved with a simple opening cinematic or introduction screen. This isn't necessary for the final in class build, but might be something we want to add later if we decide to release it somewhere.
- Level design feels unfair in some spots and basically just needs to be iterated on much more. Phil: I'm going to spend at least a few hours doing this over the weekend. I haven't had a big chunk of time available, and I still don't, but I'm going to make the time.
- The animations are still rough or missing.
- Environment still isn't completely cohesive due to the screen just floating in the middle of no where. I think this is a problem, but I don't think we should follow all player advice on what to do about it.
- Although players feel in control most of them time there are a few moments when trying to switch lanes that it simply does not work for a single press.
- Should probably add sepia tone to the screen, but leave the rest the way it is.
No comments:
Post a Comment