Monday, November 21, 2011

Programming Update

Everything is set except for some main menu flair/a few small bugs. I'm going to spend the day in the lab finishing up this game and my other game for another class.

What I got done this week:
*All sounds are in the game!
*Made Joe's stilts animation function in game
*Fixed end-game GUI's (win/lose)

What I'll be doing today
*Adding flair to main menu
*Making How-To-Play/Credits menu
*Making Footage of Levels to put in main menu
*Squashing as many bugs as possible (3 that I'm aware of)

The more time I have the more stuff I'm going to try and add to make the game look great! I'll see everyone for the final presentation tomorrow!

-David

Thursday, November 17, 2011

Current

Outside of doing some fixes last week on the models I haven't done anything the past week.

Programming Update 11-17

Not too much to report- I've started to implement/animate Joe's spritesheets that he got to me this week. I'm just about done fixing the collision bugs involved with the stilts blocks. I fixed the glitchy winscreen GUI buttons and I'm basically gonna finish everything this weekend!

Wooo!

-David

Tuesday, November 15, 2011

Phil Update 11/15/11

I modified lvl1 quite a bit. I think it's still a bit too hard, but what I might do is swap it for lvl 2 or 3.Will continue to work on the level design.

Thursday, November 10, 2011

Programming Update - 11/10/11

So we've made a lot of progress and we're basically polishing the level designs at this point. Nearly all of the sounds are set, with the exception of a few of the music cues bugging out. Here's what's left to do on the programming side of things:

*Fix/Finish implementing sounds
*Fix the collision checking for underneath the Player/Stilts
*Fix GUI/Menu on win screen
*Fix the collision checking for Stilts and Score Trigger Blocks
*Program animation functions for Joe's animations
*Implement saving high scores after quitting game (least of my priorities)

Sound programming has been giving me trouble, but I just need to step back from it for a day or so and not get too frustrated. The losing game condition w/ the curtains closing/sand bag dropping looks and sounds awesome (only thing missing is the music)! Here's what I got done these past few days

*Score blocks flash when they're about to change to normal obstacles
*Losing condition/cut-scene triggers and behaves appropriately
*Implemented new art/textured models
*In game high-scores

I won't lie- I'm burned out at this point. The flames still there, it's just I'm running out of wick to keep burning on. I'll make it through the quarter though, and Casablocka will be a fine piece of gameplay for us to all put our names on and be proud of :D

-David

Final Playtest Feedback 11/10/11

What went well and/or has improved:

- The game is seen as cheery and tightly controlled. The fact that players feel like they are in complete control is a very good thing.
- There is now a good sense of replayability and players want to become better or perfect levels.
- After playing the game twice or even once players are aware of what all the blocks do. They understand the mechanics and there's minimal confusion if any at all.
- The sounds and music really pull players into our aesthetic making them feel goofy/happy.
- The skill needed in order to get the stacking/jump blocks is something players seem to enjoy. They feel accomplished when they grow.
- They see the game's aesthetics and feel very different from other games. UNIQUE
- People LOVE the block collecting part.
- For the most part people see the game as fair. It isn't too hard and it isn't too easy. Good balance.
- People enjoy short challenging levels they can retry and improve their skills on.

What went wrong or still needs improving:

- Some players still believe that we need to provide them with a reason behind what they're doing. This could be solved with a simple opening cinematic or introduction screen. This isn't necessary for the final in class build, but might be something we want to add later if we decide to release it somewhere.
- Level design feels unfair in some spots and basically just needs to be iterated on much more. Phil: I'm going to spend at least a few hours doing this over the weekend. I haven't had a big chunk of time available, and I still don't, but I'm going to make the time.
- The animations are still rough or missing.
- Environment still isn't completely cohesive due to the screen just floating in the middle of no where. I think this is a problem, but I don't think we should follow all player advice on what to do about it.
- Although players feel in control most of them time there are a few moments when trying to switch lanes that it simply does not work for a single press.
- Should probably add sepia tone to the screen, but leave the rest the way it is.

Past two weeks update

I know i've slacked off on updating this. Here's what I got done: Updated the sandbag model to have a longer rope and adjusted the shape. Added and textured curtains model. Made a left curtain model, top curtain model, and right curtain model. I modeled and textured a stage model. I textured joe Dean's Reel model.

I've fixed any errors with the models and uploaded both the .ma's and the .fbx If there are any errors let me know so I can try to fix them.