Mechanic Ideas:
- Extending the track beyond three lanes.
- Inverse of our current gameplay for a certain amount of time. (Just collect as many blocks as you can!)
- Collect blocks to unlock the extended track lane.
- Blocks/Power-Ups that affect your time directly.
- A way to display your track position when you aren't visible?
Things to Fiddle With/Fix:
- The camera is still an issue.
- Don't be afraid to change the visual design of the space as long as it benefits the gameplay.
- Need to make the character visible at all times.
- Transparency on the blocks between you and the camera?
- Limit the use of tall blocks or provide the extended track to avoid them?
- Limit the use of tall blocks or provide the extended track to avoid them?
- Still need transitions for win/loss.
- Better way to represent the time?
- Tweaking for controls still needed a bit.
No comments:
Post a Comment